Approved Ops
1. Set up the battle
- Each player selects a kill team for the battle.
- Determine the killzone and set up terrain features. Ensure terrain types are specified.
- Determine the Crit Op and set up objective markers. Other than in Killzone:Bheta-Decima, all objective markers must be set up on the killzone floor.
- Roll-off - the winner decides who has initiative.
- The player with initiative selects one drop zone. Their opponent has the other.
2. Select Operatives
- Each player secretly selects a their operatives for the battle, adhering to the selection requirements in their kill team's rules. They then reveal their selections simultaneously.
- Each player secretly selects up to four equipment options. Each option cannot be selected more than once per player. They then reveal their selections simultaneously.
- Each player gains 2CP.
- Each player secretly selects a Tac Op from one of their kill team's archetypes (Infiltration, Recon, Security or Seek & Destroy, as specified in their kill team's rules).
3. Set up operatives
- Each player alternates setting up an item of equipment that's set up before the battle (ladders, etc), starting with the player with initiative. Note it's item by item, not option by option.
- Each player alternates setting up one third of their kill team (rounding up), starting with the player with initiative. When a players sets up an operative, it must be wholly within their drop zone and must be given a Conceal order.
4. Scouting
- Each player secretly selects on of the pre-game scouting options.
- The players then reveal their selection simultaneously. The player with initiative resolves their selection first.
Equip
Ploy
Reposition
5. Play the battle
- In the first turning point, initiative is decided by the player who won the Scouting step. Equip beats Ploy, Ploy beats Reposition, Reposition beats Equip. If it's a tie, the player who didn't have initiative during set up decides.
- Each player can scsore a maximum of 6VP from each op.
6. End the battle
- The battle ends after four turning points have been completed. If one player has no operatives in the killzone but the battle hasn't ended, the other player plays out each remaining turning point until it does.
- At the end of the battle, the players reveal their primary ops simultaneously. They score additional VP equal to half of what they scored from that op (rounding up).
- The player with the most VP is the winner. If the players are tied, it's a draw.