PLAY: HIEROTEK CIRCLE

The Hierotek Circle are a cabal of Necron Crypteks and Apprenteks who have dedicated themselves to the mastery of arcane hypertechnology and the manipulation of the very fabric of reality. Wielding powerful chronomantic and psychomantic abilities, they are able to confound their foes, reanimating fallen comrades and projecting their consciousness into the minds of their thralls.
Crit Op

Points:

0
Select a Crit Op
Tac Op

Points:

0
Select a Tac Op
Kill Op

Points:

0

Starting Operatives:

6

Killed Operatives:

0
Primary Op

Operatives

Add Operative

Equipment

Magnification Conduits
FACTION
This device allows any Necron well-versed in arcane hypertechnology to peer through the occular lenses of a nearby thrall and channel ranged attacks through the body of their dominated underling.

Once per turning point, when a friendly HIEROTEK CIRCLE APPRENTEK or HIEROTEK CIRCLE CRYPTEK operative is performing the Shoot action, you can use this rule. If you do, select one other friendly HIEROTEK CIRCLE operative (excluding PLASMACYTE) that has an Engage order and is visible to that friendly operative. Until the end of that action, that other friendly operative can be treated as the active operative for the Magnify weapon rule.

Phase Shifter
FACTION
At a moment's notice, a Cryptek can use this device to flit between dimensions to avoid incoming fire.

Once per turning point, when an operative is shooting a friendly CRYPTEK operative, at the start of the Roll Defence Dice step, you can use this rule. If you do, worsen the x of the Piercing weapon rule by 1 (if any) until the end of that sequence. Note that Piercing 1 would therefore be ignored.

Tesseract Cube
FACTION
This device uses dimensional technology to hold considerably more than its size suggests, becoming a vault for all manner of resources, knowledge and artefacts recovered by the Hierotek Circle.

In the Ready step of each Strategy phase, when you gain CP, if a friendly CRYPTEK operative isn't incapacitated, isn't within control range of enemy operatives and hasn't been REANIMATED this turning point, you can use this rule. If you do, roll one D6: on a 1, you cannot use this rule for the rest of the battle; on a 4+, you gain 1CP. Once you have gained 2CP from this rule, you cannot use it for the rest of the battle.

Tesla Weave
FACTION
Upon the Cryptek's command, an insubstantial web of tesla energy flickers from Necron to Canoptek construct, searing any enemy caught within its leaping arcs.

Once per turning point, whenever an enemy operative ends the Charge action with friendly HIEROTEK CIRCLE operatives within its control range, you can use this rule. If you do, inflict D3+1 damage on that enemy operative.