PLAY: PATHFINDERS

Specialist reconnaissance infantry, T’au Pathfinders range far ahead of their allies. Pathfinder kill teams are capable of operating independently of the main T’au force, and are equipped for almost any situation. Their advanced wargear and potent weaponry enable them to disrupt communications, perform acts of sabotage and destroy targets.
Crit Op

Points:

0
Select a Crit Op
Tac Op

Points:

0
Select a Tac Op
Kill Op

Points:

0

Starting Operatives:

6

Killed Operatives:

0
Primary Op

Operatives

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Equipment

Target Analysis Optic
FACTION
Advanced optics enhance the effectiveness of markerlights, ensuring the bearer’s shots find their mark with unerring accuracy.

Once per turning point, when a friendly PATHFINDER operative (excluding DRONE) is performing the Shoot action and you’re selecting a valid target, you can use this rule. If you do, until the end of that action, if the target has at least one of your Markerlight tokens, it's treated as having one more. If the ranged weapon has the Blast or Torrent weapon rule, only the primary target is affected.

Orbital Survey Uplink
FACTION
So effective are the scanning matrices of T’au voidships that they can detect and illuminate a single infantry target, even from orbit.

Once per turning point, when a friendly PATHFINDER operative performs the Markerlight action, you can use this rule. If you do, you can select one enemy operative in the killzone to gain one of your Markerlight tokens instead (it doesn’t need to be visible). This isn’t cumulative with the High-intensity Markerlight or Analyse rules

High-intensity Markerlight
FACTION
This markerlight is exceptionally effective, its beam traceable even through obscuring smoke, debris and soft cover.

Once per turning point, when a friendly PATHFINDER operative (excluding MV7 MARKER DRONE) performs the Markerlight action, you can use this rule. If you do, the enemy operative you select gains two of your Markerlight tokens (instead of one).

Photon Grenade
FACTION
Upon reaching their destination, photon grenades release bright pulses of multispectrum light that blind and shock those caught in the blast.

Once per turning point, a friendly PATHFINDER operative that has the Markerlight action on their datacard (excluding DRONE) can perform the following unique action:

PHOTON GRENADE
1AP
Green triangle icon

Select a valid target for this operative and roll one D6: on a 3+, until the end of that operative’s next activation, subtract 2" from its Move stat and it cannot perform the Dash action.

Red diamond icon

An operative cannot perform this action while within control range of an enemy operative.